惠州乐乐论坛's Archiver

°祢最近还好吗、 发表于 2008-2-18 04:05

关于1.22,WAR3将加入新兵种的消息!

据暴雪公司官方消息:由于现在[b]魔兽争霸[/b]3的战术过于单一,将在1.22版本中加入新的兵种以丰富各族的战术。新加入的兵种如下:
UD
新兵种:幽灵[b]骑士[/b]
造价:300金80木6人口
[b]攻击[/b]类型:普通
[b]护甲[/b]类型:重型
护甲2(8*)
对地攻击:45-50(52-63*)
对空攻击:无
生命值:1450
生命恢复:荒芜上
魔法值:无
魔法恢复:无
攻击范围:近战
攻击速度:中等
白天视野:1400
夜晚视野:800
[b]移动[/b]速度:快(300)
训练时间:50
训练地点:牺牲深渊
要求:黑色城堡
运输占[b]空间[/b]:
训练热键:G
特技:
朦胧,有15%的几率躲避敌人的物理攻击。
真实视野,能发现隐形单位。  
  幽灵骑士的前身是人类的高贵骑士,在转化为亡灵后仍保持着生前强大的力量。因为是幽灵形态,使得敌人更难攻击到他,而且由于对生命的仇恨,他能感觉到任何在他附近的敌人。
ORC
新兵种:飞天巨蜥
造价:325金80木5人口
攻击类型:魔法
护甲类型:轻型
护甲1(7*)
对地攻击:50-62(64-72*)
对空攻击:50-62(64-72*)
生命值:800
生命恢复:总是
魔法值:无
魔法恢复:无
攻击范围:500
攻击速度:中等
白天视野:1400
夜晚视野:800
移动速度:快(300)
训练时间:55
训练地点:兽栏
要求:堡垒
训练热键:F
特技:
巨毒,能使敌人攻击下降-10%,护甲-1,生命值-5/S。
抗性皮肤:负面魔法对其作用时间变短,同时对某些魔法免疫。
    兽族在洛丹伦的某个山谷能发现了这些与世隔绝的远古巨兽,他们可能是某种巨蜥和龙的后代。这些巨蜥有着强大的力量,他们碰出的具有腐蚀能力的巨毒能让敌人瞬间死亡.
HUM   
新兵种:突击坦克
造价:280金60木4人口
攻击类型:攻城
护甲类型:重型
护甲0(6*)
对地攻击:33-45(50-58*)
对空攻击:无
生命值:680
生命恢复:总是
魔法值:无
魔法恢复:无
攻击范围:200
攻击速度:慢
白天视野:1400
夜晚视野:800
移动速度:慢(190)
训练时间:50
训练地点:车间
要求:城堡
运输占空间:4
训练热键:T
特技:
突击:能以最快速度向前冲击2秒,并对沿途的小体积单位造成50点伤害。CD 45秒。 f0jM>sJ6  
    这些可怕的战争机器是铁炉堡最新的发明,它具有强大的攻击力,是用来撕开敌人的阵形的最好武器。
NE
新兵种:暗夜行者
造价:250金50木3人口
攻击类型:穿刺
护甲类型:中型
护甲1(7*)
对地攻击:25-36(40-52*)
对空攻击:25-36(40-52*)
生命值:600
生命恢复:无
魔法值:无
魔法恢复:无
攻击范围:600
攻击速度:中等
白天视野:1400
夜晚视野:1400
移动速度:中等(270)
训练时间:45
训练地点:风之古树
要求:永恒之数
运输占空间:1
训练热键:N
特技:
夜战:在夜晚时,该单位攻击上升20%,防御+1。
影遁:在夜晚时,该单位可以隐形。
    如同娜迦族一样,这种可怕的生物原来是高等精灵,由于受到了魔法力量的侵蚀,使得他们更加习惯行走与黑暗之间,夜晚是他们的天地!

·Ar.~賢 发表于 2008-2-18 14:35

看来以后不会无聊咯

ˊxyh.、 发表于 2008-2-18 18:02

:)61 精灵又强大了.

-背影。 发表于 2008-2-18 18:23

有新族啊~精灵本来都不弱的~是看给什么人玩。

惠明-Ben 发表于 2008-2-20 09:32

这个新版本几时出啊!!!我都没有收到消息T_T

-錯過. 发表于 2008-2-20 18:54

可信度不高.
就像1.21那样,也有消息说加兵种,其实都个别人yy出来的.


不过这些,到时候出了才知道.

-錯過. 发表于 2008-2-20 18:57

回复 4# 的帖子

哪里有说有新族?
就算有新族都不会在这些版本补丁出拉.



NE本来就是不弱. 像moon他们用到多劲.

懵哒 发表于 2008-2-20 19:32

:)em08 看来新兵种幽灵骑士不怎么强啊...拿来当肉遁?

-錯過. 发表于 2008-2-27 18:01

还不强啊? 哈哈哈.

-背影。 发表于 2008-2-29 12:12

。。都還沒玩過~

-錯過. 发表于 2008-2-29 12:54

都没出肯定没玩过得啦.

-錯過. 发表于 2008-2-29 12:56

12月发布的:

Patch 1.22
  --------------------------------------------------------------------------
  FEATURES
  - Player now has in game feature where he/she has the option to share control of everything, or just units.
  - When someone gets game found error, results in tie not a loss for both teams.
  - 玩家可以在游戏中选择“只共享单位”和“共享一切操作(例如生产单位)”
  - 如果出现“指定的游戏并没有找到”的BUG,双方玩家不会再被BN判负,会算平局。
  FIXES
  - Fixed a crash that could happen in multiplayer games.
  - Fixed an exploit that could happen in multiplayer games.
  - 修正了一个多人游戏中可能引起崩溃的BUG。
  - 修正了一个多人游戏中可能引起数据溢出的BUG。
  MAPS
  - Rotated map pools for solo/2''''''''''''''''s/3''''''''''''''''s/4''''''''''''''''s and ffa.
  - Added trees in some maps to fix exploit of merc abuse.
  - solo,2v2,3v3,4v4和混战现在都有几组不同的地图组合,丰富地图多样性。
  - 在某些地图上增加了树木的数量,防止前期偷雇雇佣兵。
  CHANGES
  Undead:
  Death Knight
  Death Pact - Amount recovered changed to 75/150/225 and now lets the death knight''''''''''''''''s health to reach above max, but drains drastically. Unable to pact again until at 100% or less health.
  死亡骑士- 死亡契约现在固定了体力恢复的数值,分别是75/150/225,并且可以使DK的HP暂时超过HP上限(然后快速下降到上限)。再体力跌回100%HP或者更少时才能再次使用。
  Lich Dark Ritual - Works like Death Pact where it lets mana pool exceed 100% but decreases drastically, Unable to ritual again until at 100% or less mana.
  巫妖- 黑暗仪式修改同死亡契约。
  Dreadlord
  Carrion swarm - Mana reduced from 110 to 90.
  恐惧魔王- 蜂群的魔法消耗从110减少到90。
  Destroyer
Reduced base armor by 1.
  毁灭者- 护甲削弱一点,3变2。
  Banshee
  Changed Anti magic shell back to the way it was, where it now blocks all mana completely for 30 seconds.
  女妖- 反魔法盾恢复到老版本的设计--30秒之内完全魔免。
  Night Elf:
  Demon Hunter
  Base armor reduced to 4 from 5.
  Mana Burn - Cooldown increased to 7/7/7 from 7/6/5 and mana cost increased to 60 per level.
  恶魔猎人- 初始护甲5变4。法力燃烧的CD时间从7/6/5增加到7/7/7,魔耗从50增加到60。
  Keeper of the grave
  Thorns aura now reflects back 5/10/15 damage per level instead of a base % of 10/20/30.
  丛林守护者- 荆棘光环的反弹效果从反弹百分比% 10/20/30变为固定伤害5/10/15HP。
  Dryad
  speed reduced to 320 from 350.
  树妖移动速度从350减少到320。
  Items:
  Staff of preservation cooldown increased to 45 seconds, up from 30 and does not reset when given to another hero.
  保存权杖CD时间从30增加到45秒,而且不能因为英雄之间交换而让CD马上消失立刻再次使用。
  Orc:
  Blademaster
  Windwalk - collision size changed back to normal for level 1, and stays at 0 for levels 2 and 3.
  Mirror Image - images now deal 25% damage and spell cost reduced to 100 mana.
  剑圣- 疾风步lv1恢复碰撞体积(不能穿人了),lv 2和lv 3仍然可以穿人。镜像现在可以拥有BM25%的攻击力,魔耗降低到100。
  Far seer
  Far sight - AoE changed to 150/300/450 up from 60/180/400
  先知- 探路的范围上升到150/300/450。
  Shadow Hunter
  Hex - Hexed units now are hex for 12/24/36 seconds, down from 15/30/45
  暗影猎手- 变身的有效时间从15/30/45减少到/12/24/36
  Raider''''''''''''''''s ensnare''''''''''''''''s cooldown increased from 12 seconds to 15 seconds.
  狼骑兵- 网的CD从12增加到15秒。
  Human:
  Paladin
  holy light - mana increased to 75 from 65.
  Divine shield - spell time decreased to 12/24/36 down from 15/30/45
  圣骑士- 圣光的魔耗从65增加到75,无敌的有效时间削减到12/24/36
  Archmage
  Brilliance aura - mana regen is now .6/1.2/1.8 mana per second, down from .75/1.5/2.25
  【此言论被论坛屏蔽】- 辉煌光环的回复魔法从.75/1.5/2.25减少到.6/1.2/1.8
  Seige Tank - Base armor reduced to 0, from 2.
坦克- 初始护甲从2减少到0。
  All human towers are now unaffected by masonry.
  塔现在不能随着升级石工术来增加胡甲了。
  Neutral:
  Naga Sea Witch
  Mana shield - When activated, mana regeneration increased by 2.0/sec
  NAGA海妖- 魔法盾激活以后,魔法每秒钟比普通状态下多恢复2点。
  Dark Ranger
  life drain - now works like siphon mana, but cannot drain hero below 100 hp.
  黑暗游侠- 生命汲取现在类似于BMG的魔法汲取,但是对于hp 100以下的英雄不能释放。
  Panda Brewmaster
  Breath of fire - Mana increased to 85, up from 75
  熊猫- 火焰吐息的魔法消耗从75增加到85。

1月份暴雪公布的部分决定:

    Human
-Tank will use 4 food instead of 3 and will give +25xp
-flying machine flac cannon will cost 200g/175w instead of 100g/150w
-masonry resarch wont increase human tower Hp, but towers will have 600 basic HP
-Orb of fire splash damage changed: from +5 to 45% of hero's damage.
人类:
-坦克将会战4个人口,而不是三个,经验也将上涨25
-直升机的群伤研究花费从不是100g/150w提高到200g/175w
-石工技能不能增加人族塔的血,但是塔初始值变为600HP
-火焰球溅射伤害改变:从增加5点伤害改成英雄攻击力的45%
Night Elf -Staff of preservation cost increased from 150 to 200, cooldown increased to 45sec
-chimaera will use 7 food instead of 5
-dryad will give +20% xp
-effect of orb of venom and dryads poison decreased to 50%
-保存的价格提高到200,cooldown也增加为45秒
-QML变为7个人口
-小鹿加20%的经验
-毒液之球和小鹿的效果减少50%
Orc
-spirit wolf HP will be 300/450/600 instead of 200/300/500
-speed scroll cannot be dispelled
-raider armor+1
-healing salves healing time decreased from 45sec to 25sec
  -狼的生命从200/300/500提高到300/450/600
  -加速不能被驱散
  -狼骑护甲+1
  -治疗药膏的治疗时间从45秒改为25秒
Undead
-dk +3 agility
-all spell of casters will have reduced mana costs
-DK+3敏捷 -所有魔法使用会减少MP的消耗
  以上是号称暴雪已经基本确定的部分改动,结合全部看才平衡,光上面肯定不平衡 -_-!下面是还没确定的改动。
一些没有被确定的补丁内容:
Human:
-Archmage; Blizzard Mana cost increased to 85
-Bloodmage; Starting Agility Increased by 1
-Paladin; Divine Shield Duration Reduced to 12/24/36 Seconds from 15/30/45. The cooldown of this spell has also been decreased respectively
-Paladin; Devotion Aura also grants a 2/4/6% Chance to completely ignore damage on top of the Armor Bonus (This is introduced to make Devotion Aura used more often)
-Rifleman Hp Changed back to 525 Hp from 505
-Siege Engines no longer give experience for *buildings* they kill. This prevents a human player from literally 'creeping' off of a Night Elf base. Air units will still give EXP.
-Orb of Fire now also increases attack speed by 10%
-【此言论被论坛屏蔽】暴风雪魔法消耗增加至85MP
-血法的初始敏捷增加1
-帕拉丁无敌时间从15/30/45减少到12/24/36,冷却时间同样减少
-帕拉丁的光环有2/4/6%的几率无视攻击
-火枪的血变回525-攻城单位将不再给予拆建筑的经验,这阻止了人族玩家通过打NE基地来练级(获取经验),直升机还是会给予经验。
-火焰球给予额外的攻击速度增加,10%。
Orc:
-Blademaster; Agility lowered by 1 at starting level
-Tauren Chieftain; Shockwave is now capped at 8 units of full damage (down from 12)
-Tauren Chieftain; Starting Strength and Intelligence increased by 1
-Farseer; Wolves now have about 15% extra life per level with Mana cost increased to 90
-Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.
-Spirit walkers are now completely immune to magic (including magic attack dmg) *ONLY* when in physical form. This change will actually make orcs be able to fight mass casters efficiently
-Orc shop now has a new item. Wand of Desperation (Tier 3, 100 gold). It has an AoE Dispel effect and has only 1 charge. It deals 400 Damage to Summoned units
-剑圣初始敏捷减少1。
-牛头人酋长震荡波全额伤害单位数量从12减少到8。
-牛头人酋长初始力量和智力增加1。
-先知,狼增加15%的初始生命,魔法增加至90
-Raider ensare now creates a Cooldown on the unit its cast called 'Careful Footing'. This cooldown lasts for 4 seconds after the ensnare wears off to prevent spamming.(这个不懂)
-灵魂行者完全魔免,仅仅在肉体形态。
-兽族商店增加新道具,Wand of Desperation,对召唤单位造成400点伤害。
Undead:
-Dread Lord; Carrion Swarm Mana Cost reduced to 100 from 110.
-Dread Lord; Vampiric Aura now has a 2%/4%/6% to cause 100% Life Leech by level(100% heal based off of melee dmg not full life heal) on a melee attack
-Acolytes have a new passive ability called "Citadel Ritual". Whenever an acolyte is repairing a building it gains a temporary bonus +1 to armor. This is a cumulutive effect for each acolyte repairing and can stack up to 3 times. This can be very effective on meat wagons when sieging or when trying to save an undead gold mine.
-Ghoul Frenzy now also increases ghoul Life Regeneration by .5 and grants Ghouls a 5% Life Leech (Stacks with Vampiric Aura)
-Obsidian Statue build time increased to 60 from 45. Destroyer Form upgrade lowers Obsidian statue build time back to 45.-Ziggurats (Non-upgraded) now have 2 armor up from 1.
-Necropolis Build time reduced to 105 from 120.
-恐惧魔王,腐蚀蜂群的魔法消耗从110减少到100。
-恐惧魔王,吸血光环有2%/4%/6%几率造成生命依附,后面没看懂!
-寺僧增加被动技能“Citadel Ritual”,当寺僧修理的时候获得临时护甲增加1,后面没看懂!大概是叠加3次,寺僧最多能在修理时候增加3点护甲?
-食尸鬼生命增加5,并且拥有5%几率生命依附,和吸血光环的生命依附可以叠加。
-十胜雕像建造时间从45增加到60秒,毁灭升级时间回到45秒。
-通灵塔护甲增加到2。
-大墓地建造时间从120减少到105。
Night Elf:
-Keeper of the Grove; Thorns Aura now has a 2/4%/6% chance to stun any melee unit for 1 second when attacking by level
-Demon Hunter; Base Agility lowered by 1.
-Archers can now mount Hippogryphs without the upgrade, its a base ability.
-Glaive Thrower build time reduced to 45 seconds from 48.
-Chimaera build time reduced to 60 seconds from 65.
-Dryad Cost changed to 165/65 Gold/wood from 145/60.
-Druid of the Claw build time increased to 45 Seconds up from 35. Adept and Master DOC training reduces build time by 5 seconds each. Setting it back to 35 second build time after both trainings have been researched.
-Faerie Dragon Cost Reduced to 145 Gold from 155.
-Orb of Venom Lowered to 80 damage over 10 seconds.
-KOG 荆棘光环有2/4%/6%的几率让对手晕1秒。
-DH,初始敏捷下降1。
-AC现在骑角鹰不需要训练,变成初始技能。
-投刃车生产时间从48秒减少到45秒
-奇美拉的建造时间从65减到60。
-小鹿建造从145/60增加到165/65
-利爪德鲁衣的建造时间从35增加到45,专家级和大师级的训练时间减少5秒。
-精灵龙建造时间从155到145。
-毒液球改成10秒80点伤害。
Neutral:
-Alchemist; Acid bomb now slows units per level by speeds of 5%/10%/15% per level
-Alchemist; Healing wave now only heals enemy units by 50% while healing allied units by 100%
-Dark Ranger; All units that are Charmed now have a buff on them called "Charmed". You may on them called "Charmed". You may only have a maximum of 4 units charmed at a time. If you exceed that limit the lowest food costing charmed unit will become "Neutral Hostile" or a "Creep" and will attack you. If all the charmed units are the same food cost then it will judge by gold, and then wood. And if theyare all the same it will be randomly selected. Charmed units no longer add to your food supply cost as the Ranger feeds her minions herself.
-Firelord; Incinerate Mana cost reduced to 4 from 6.
-Firelord; Incinerate has a 10/15/20% Chance to cost Zero mana per level
-Naga; Mana shield grants spell immunity while active. (All magic attack units will be able to damage her still)
-Panda; Breath of Fire capped at 6 units for instant damage. However any unit that has haze will be ignited if hit by the fire even if it doesnt take the initial damage.
-Pitlord; Cleave now also increases Strength by 2/5/8 per Level
-Tinker; Cluster Rockets are no longer considered a magical attack. It is considered a siege attack so they are effected by armor and does extra and reduced damage accordingly. This should make this skill more viable vs. casters or to siege a base.
-Tinker; Cluster Rocket Damage increased to 40/80/120 by level.
-炼金术士:化学炸弹减速度改成5%/10%/15%。
-炼金术士:治疗喷雾改为敌方治疗效果为本方的50%,原来为敌我一样。
-黑暗游侠:说了一堆,就是终极魔法被削弱,大致是最多召唤对方4个单位。
-火焰领主:燃灰耗魔从6改成4。
-火焰领主:燃灰有10/15/20%的几率不耗魔。
-Naga:魔法盾开启之后Naga改为魔法免疫,单位魔法攻击依然有效。
-熊猫:火焰呼吸造成6个单位伤害。
-深渊魔王:分裂技能同样增加力量,2/5/8。
-修补匠的火箭弹判定为攻城攻击,不再是魔法攻击,魔免无效。
-修补匠的火箭弹伤害增加为40/80/120。
Creeps:
-If creeps are chasing a target for more than 5 seconds they will automatically switch to another target if they do not land a successful blow. Also if they cannot hit a target for more than 5 seconds they gain a Temporary True sight ability also to prevent abuse.
-Creeps will attack nearby critters if the above is true and there are no other units than critters to attack. They have to take their anger out on something.
野怪
-如果野怪追一个目标超过5秒,并且没有把目标打倒,则他会自动攻击另外一个目标。同样,如果他们在5秒内没有攻击到一个目标,他们会获得临时的视野。
-如果周围没有其他可攻击的单位的话,野怪会攻击附近的攻击他的单位。他们将会全力的攻击他。

-錯過. 发表于 2008-2-29 12:57

关于加新兵种 基本上可以否定啦.

-背影。 发表于 2008-2-29 13:20

哦~知道了

矮籽`. 发表于 2008-3-14 23:22

那HUM乜是新兵最垃圾的一种啦?
什么鬼功能都比以前的坦克差..
郁闷了..

-錯過. 发表于 2008-3-15 00:19

回复 15# 的帖子

哈哈哈哈 这样乜 袮乜不要玩hum啦 .

矮籽`. 发表于 2008-3-15 21:28

[quote]原帖由 [i]-錯過.[/i] 于 2008-3-15 00:19 发表 [url=http://www.hzyes.com/redirect.php?goto=findpost&pid=15652903&ptid=1179928][img]http://www.hzyes.com/images/common/back.gif[/img][/url]
哈哈哈哈 这样乜 袮乜不要玩hum啦 . [/quote]
你都菜鸟来的我玩随机都可以赢你啦.
唉,可怜的孩子啊..
几时来打打/

-錯過. 发表于 2008-3-15 23:34

唉 仆街了 曾经你个死菜鸟 现在很厉害吗?

要不要单英雄让你 外加不升3本了 .:)em12

[[i] 本帖最后由 -錯過. 于 2008-3-15 23:36 编辑 [/i]]

矮籽`. 发表于 2008-3-16 11:25

其实我不算高手.
只是没有遇到高手罢了.
看下你是不是高手.说不定我就2本基地.
就够你受了..

-錯過. 发表于 2008-3-18 18:43

哟 你肯定不是高手啦 .
哈哈哈 这样 . 看你玩什么族了. 除了orc 你ne ud 绝对不能.
hum 我不敢说 .

矮籽`. 发表于 2008-3-18 19:03

就是HUM了.!
整天玩.觉得没有遇到高手.老是折磨人..
4矿打1矿都打过..什么人..

-錯過. 发表于 2008-3-18 19:05

哈哈哈 你以前不是都3本的? 会2本啦 .
无言 4矿其实很浪费啧 .

b7 发表于 2008-3-18 19:14

[quote]原帖由 [i]矮籽`.[/i] 于 2008-3-18 19:03 发表 [url=http://www.hzyes.com/redirect.php?goto=findpost&pid=15673461&ptid=1179928][img]http://www.hzyes.com/images/common/back.gif[/img][/url]
就是HUM了.!
整天玩.觉得没有遇到高手.老是折磨人..
4矿打1矿都打过..什么人.. [/quote]

這樣啊 不給人折磨是不會長大的哦

我一般都覺得1礦打4礦比較爽 .

:)em12

-錯過. 发表于 2008-3-18 19:17

[quote]原帖由 [i]b7[/i] 于 2008-3-18 19:14 发表 [url=http://www.hzyes.com/redirect.php?goto=findpost&pid=15673528&ptid=1179928][img]http://www.hzyes.com/images/common/back.gif[/img][/url]


這樣啊 不給人折磨是不會長大的哦

我一般都覺得1礦打4礦比較爽 .

:)em12 [/quote]

哎哟 你来捣乱的 .

矮籽`. 发表于 2008-3-18 19:34

[quote]原帖由 [i]-錯過.[/i] 于 2008-3-18 19:05 发表 [url=http://www.hzyes.com/redirect.php?goto=findpost&pid=15673472&ptid=1179928][img]http://www.hzyes.com/images/common/back.gif[/img][/url]
哈哈哈 你以前不是都3本的? 会2本啦 .
无言 4矿其实很浪费啧 . [/quote]
打ROC来说是浪费.
其他就不会.不知道多好打..
来陪我玩一玩咧?:)em28

-錯過. 发表于 2008-3-18 19:37

回复 25# 的帖子

很占人口咧 况且开到4矿 已经打了很久了吧 我没这么好耐心.
家里不行 现在长宽都网通接口 跟你电信玩 卡飞.

矮籽`. 发表于 2008-3-18 20:13

25分钟以内4矿.不是卡人口.
是要做有钱人皆..打ORC他爆兵我开了矿的话.就啊啦绝了.
所以不打ORC打矿流.

-錯過. 发表于 2008-3-18 20:20

kao 哪个sb会给你4矿 .

b7 发表于 2008-3-18 21:04

[quote]原帖由 [i]矮籽`.[/i] 于 2008-3-18 20:13 发表 [url=http://www.hzyes.com/redirect.php?goto=findpost&pid=15674064&ptid=1179928][img]http://www.hzyes.com/images/common/back.gif[/img][/url]
25分钟以内4矿.不是卡人口.
是要做有钱人皆..打ORC他爆兵我开了矿的话.就啊啦绝了.
所以不打ORC打矿流. [/quote]

算了打ORC他爸的话 那就8矿吧

-錯過. 发表于 2008-3-18 21:07

回复 29# 的帖子

:)68  对你无语了 .

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